Home Reference Source

References

summary
public

F get_alliances(options: object): Promise<object>

List all active player alliances

public

F get_alliances_alliance_id(allianceId: number, options: object): Promise<object>

Public information about an alliance

public

F get_alliances_alliance_id_corporations(allianceId: number, options: object): Promise<object>

List all current member corporations of an alliance

public

F get_alliances_alliance_id_icons(allianceId: number, options: object): Promise<object>

Get the icon urls for a alliance

public

F get_characters_character_id_assets(characterId: number, options: object): Promise<object>

Return a list of the characters assets

public

F get_corporations_corporation_id_assets(corporationId: number, options: object): Promise<object>

Return a list of the corporation assets

public

F post_characters_character_id_assets_locations(characterId: number, options: object): Promise<object>

Return locations for a set of item ids, which you can get from character assets endpoint.

public

F post_characters_character_id_assets_names(characterId: number, options: object): Promise<object>

Return names for a set of item ids, which you can get from character assets endpoint.

public

F post_corporations_corporation_id_assets_locations(corporationId: number, options: object): Promise<object>

Return locations for a set of item ids, which you can get from corporation assets endpoint.

public

F post_corporations_corporation_id_assets_names(corporationId: number, options: object): Promise<object>

Return names for a set of item ids, which you can get from corporation assets endpoint.

public

F get_characters_character_id_bookmarks(characterId: number, options: object): Promise<object>

A list of your character's personal bookmarks


Alternate route: /dev/characters/{character_id}/bookmarks/

Alternate route: /v2/characters/{character_id}/bookmarks/


This route is cached for up to 3600 seconds

public

F get_characters_character_id_bookmarks_folders(characterId: number, options: object): Promise<object>

A list of your character's personal bookmark folders


Alternate route: /dev/characters/{character_id}/bookmarks/folders/

Alternate route: /v2/characters/{character_id}/bookmarks/folders/


This route is cached for up to 3600 seconds

public

F get_corporations_corporation_id_bookmarks(corporationId: number, options: object): Promise<object>

A list of your corporation's bookmarks


Alternate route: /dev/corporations/{corporation_id}/bookmarks/

Alternate route: /legacy/corporations/{corporation_id}/bookmarks/

Alternate route: /v1/corporations/{corporation_id}/bookmarks/


This route is cached for up to 3600 seconds

public

F get_corporations_corporation_id_bookmarks_folders(corporationId: number, options: object): Promise<object>

A list of your corporation's bookmark folders


Alternate route: /dev/corporations/{corporation_id}/bookmarks/folders/

Alternate route: /legacy/corporations/{corporation_id}/bookmarks/folders/

Alternate route: /v1/corporations/{corporation_id}/bookmarks/folders/


This route is cached for up to 3600 seconds

public

F get_characters_character_id_calendar(characterId: number, options: object): Promise<object>

Get 50 event summaries from the calendar.

public

F get_characters_character_id_calendar_event_id(characterId: number, eventId: number, options: object): Promise<object>

Get all the information for a specific event

public

F get_characters_character_id_calendar_event_id_attendees(characterId: number, eventId: number, options: object): Promise<object>

Get all invited attendees for a given event

public

F put_characters_character_id_calendar_event_id(characterId: number, eventId: number, options: object): Promise<object>

Set your response status to an event

public

F get_characters_character_id(characterId: number, options: object): Promise<object>

Public information about a character

public

F get_characters_character_id_agents_research(characterId: number, options: object): Promise<object>

Return a list of agents research information for a character.

public

F get_characters_character_id_blueprints(characterId: number, options: object): Promise<object>

Return a list of blueprints the character owns

public

F get_characters_character_id_corporationhistory(characterId: number, options: object): Promise<object>

Get a list of all the corporations a character has been a member of

public

F get_characters_character_id_fatigue(characterId: number, options: object): Promise<object>

Return a character's jump activation and fatigue information


Alternate route: /dev/characters/{character_id}/fatigue/

Alternate route: /legacy/characters/{character_id}/fatigue/

Alternate route: /v1/characters/{character_id}/fatigue/


This route is cached for up to 300 seconds

public

F get_characters_character_id_medals(characterId: number, options: object): Promise<object>

Return a list of medals the character has

public

F get_characters_character_id_notifications(characterId: number, options: object): Promise<object>

Return character notifications

public

F get_characters_character_id_notifications_contacts(characterId: number, options: object): Promise<object>

Return notifications about having been added to someone's contact list


Alternate route: /dev/characters/{character_id}/notifications/contacts/

Alternate route: /legacy/characters/{character_id}/notifications/contacts/

Alternate route: /v1/characters/{character_id}/notifications/contacts/


This route is cached for up to 600 seconds

public

F get_characters_character_id_portrait(characterId: number, options: object): Promise<object>

Get portrait urls for a character

public

F get_characters_character_id_roles(characterId: number, options: object): Promise<object>

Returns a character's corporation roles


Alternate route: /dev/characters/{character_id}/roles/

Alternate route: /v2/characters/{character_id}/roles/


This route is cached for up to 3600 seconds

public

F get_characters_character_id_standings(characterId: number, options: object): Promise<object>

Return character standings from agents, NPC corporations, and factions

public

F get_characters_character_id_stats(characterId: number, options: object): Promise<object>

Returns aggregate yearly stats for a character

public

F get_characters_character_id_titles(characterId: number, options: object): Promise<object>

Returns a character's titles


Alternate route: /dev/characters/{character_id}/titles/

Alternate route: /legacy/characters/{character_id}/titles/

Alternate route: /v1/characters/{character_id}/titles/


This route is cached for up to 3600 seconds

public

F post_characters_affiliation(options: object): Promise<object>

Bulk lookup of character IDs to corporation, alliance and faction

public

F post_characters_character_id_cspa(characterId: number, options: object): Promise<object>

Takes a source character ID in the url and a set of target character ID's in the body, returns a CSPA charge cost


Alternate route: /dev/characters/{character_id}/cspa/

Alternate route: /v4/characters/{character_id}/cspa/

public

F get_characters_character_id_clones(characterId: number, options: object): Promise<object>

A list of the character's clones


Alternate route: /dev/characters/{character_id}/clones/

Alternate route: /v3/characters/{character_id}/clones/


This route is cached for up to 120 seconds

public

F get_characters_character_id_implants(characterId: number, options: object): Promise<object>

Return implants on the active clone of a character

public

F delete_characters_character_id_contacts(characterId: number, contactIds: number[], options: object): Promise<object>

Bulk delete contacts

public

F get_alliances_alliance_id_contacts(allianceId: number, options: object): Promise<object>

Return contacts of an alliance

public

F get_alliances_alliance_id_contacts_labels(allianceId: number, options: object): Promise<object>

Return custom labels for an alliance's contacts


Alternate route: /dev/alliances/{alliance_id}/contacts/labels/

Alternate route: /legacy/alliances/{alliance_id}/contacts/labels/

Alternate route: /v1/alliances/{alliance_id}/contacts/labels/


This route is cached for up to 300 seconds

public

F get_characters_character_id_contacts(characterId: number, options: object): Promise<object>

Return contacts of a character

public

F get_characters_character_id_contacts_labels(characterId: number, options: object): Promise<object>

Return custom labels for a character's contacts


Alternate route: /dev/characters/{character_id}/contacts/labels/

Alternate route: /legacy/characters/{character_id}/contacts/labels/

Alternate route: /v1/characters/{character_id}/contacts/labels/


This route is cached for up to 300 seconds

public

F get_corporations_corporation_id_contacts(corporationId: number, options: object): Promise<object>

Return contacts of a corporation

public

F get_corporations_corporation_id_contacts_labels(corporationId: number, options: object): Promise<object>

Return custom labels for a corporation's contacts


Alternate route: /dev/corporations/{corporation_id}/contacts/labels/

Alternate route: /legacy/corporations/{corporation_id}/contacts/labels/

Alternate route: /v1/corporations/{corporation_id}/contacts/labels/


This route is cached for up to 300 seconds

public

F post_characters_character_id_contacts(characterId: number, standing: number, options: object): Promise<object>

Bulk add contacts with same settings

public

F put_characters_character_id_contacts(characterId: number, standing: number, options: object): Promise<object>

Bulk edit contacts with same settings

public

F get_characters_character_id_contracts(characterId: number, options: object): Promise<object>

Returns contracts available to a character, only if the character is issuer, acceptor or assignee.

public

F get_characters_character_id_contracts_contract_id_bids(characterId: number, contractId: number, options: object): Promise<object>

Lists bids on a particular auction contract

public

F get_characters_character_id_contracts_contract_id_items(characterId: number, contractId: number, options: object): Promise<object>

Lists items of a particular contract

public

F get_contracts_public_bids_contract_id(contractId: number, options: object): Promise<object>

Lists bids on a public auction contract

public

F get_contracts_public_items_contract_id(contractId: number, options: object): Promise<object>

Lists items of a public contract

public

F get_contracts_public_region_id(regionId: number, options: object): Promise<object>

Returns a paginated list of all public contracts in the given region

public

F get_corporations_corporation_id_contracts(corporationId: number, options: object): Promise<object>

Returns contracts available to a corporation, only if the corporation is issuer, acceptor or assignee.

public

F get_corporations_corporation_id_contracts_contract_id_bids(contractId: number, corporationId: number, options: object): Promise<object>

Lists bids on a particular auction contract

public

F get_corporations_corporation_id_contracts_contract_id_items(contractId: number, corporationId: number, options: object): Promise<object>

Lists items of a particular contract

public

F get_corporations_corporation_id(corporationId: number, options: object): Promise<object>

Public information about a corporation

public

F get_corporations_corporation_id_alliancehistory(corporationId: number, options: object): Promise<object>

Get a list of all the alliances a corporation has been a member of

public

F get_corporations_corporation_id_blueprints(corporationId: number, options: object): Promise<object>

Returns a list of blueprints the corporation owns

public

F get_corporations_corporation_id_containers_logs(corporationId: number, options: object): Promise<object>

Returns logs recorded in the past seven days from all audit log secure containers (ALSC) owned by a given corporation

public

F get_corporations_corporation_id_divisions(corporationId: number, options: object): Promise<object>

Return corporation hangar and wallet division names, only show if a division is not using the default name

public

F get_corporations_corporation_id_facilities(corporationId: number, options: object): Promise<object>

Return a corporation's facilities


Alternate route: /dev/corporations/{corporation_id}/facilities/

Alternate route: /legacy/corporations/{corporation_id}/facilities/

Alternate route: /v1/corporations/{corporation_id}/facilities/


This route is cached for up to 3600 seconds


Requires one of the following EVE corporation role(s): Factory_Manager

public

F get_corporations_corporation_id_icons(corporationId: number, options: object): Promise<object>

Get the icon urls for a corporation

public

F get_corporations_corporation_id_medals(corporationId: number, options: object): Promise<object>

Returns a corporation's medals


Alternate route: /dev/corporations/{corporation_id}/medals/

Alternate route: /legacy/corporations/{corporation_id}/medals/

Alternate route: /v1/corporations/{corporation_id}/medals/


This route is cached for up to 3600 seconds

public

F get_corporations_corporation_id_medals_issued(corporationId: number, options: object): Promise<object>

Returns medals issued by a corporation

public

F get_corporations_corporation_id_members(corporationId: number, options: object): Promise<object>

Return the current member list of a corporation, the token's character need to be a member of the corporation.


Alternate route: /dev/corporations/{corporation_id}/members/

Alternate route: /v3/corporations/{corporation_id}/members/


This route is cached for up to 3600 seconds

public

F get_corporations_corporation_id_members_limit(corporationId: number, options: object): Promise<object>

Return a corporation's member limit, not including CEO himself


Alternate route: /dev/corporations/{corporation_id}/members/limit/

Alternate route: /legacy/corporations/{corporation_id}/members/limit/

Alternate route: /v1/corporations/{corporation_id}/members/limit/


This route is cached for up to 3600 seconds


Requires one of the following EVE corporation role(s): Director

public

F get_corporations_corporation_id_members_titles(corporationId: number, options: object): Promise<object>

Returns a corporation's members' titles

public

F get_corporations_corporation_id_membertracking(corporationId: number, options: object): Promise<object>

Returns additional information about a corporation's members which helps tracking their activities


Alternate route: /dev/corporations/{corporation_id}/membertracking/

Alternate route: /legacy/corporations/{corporation_id}/membertracking/

Alternate route: /v1/corporations/{corporation_id}/membertracking/


This route is cached for up to 3600 seconds


Requires one of the following EVE corporation role(s): Director

public

F get_corporations_corporation_id_roles(corporationId: number, options: object): Promise<object>

Return the roles of all members if the character has the personnel manager role or any grantable role.

public

F get_corporations_corporation_id_roles_history(corporationId: number, options: object): Promise<object>

Return how roles have changed for a coporation's members, up to a month


Alternate route: /dev/corporations/{corporation_id}/roles/history/

Alternate route: /legacy/corporations/{corporation_id}/roles/history/

Alternate route: /v1/corporations/{corporation_id}/roles/history/


This route is cached for up to 3600 seconds


Requires one of the following EVE corporation role(s): Director

public

F get_corporations_corporation_id_shareholders(corporationId: number, options: object): Promise<object>

Return the current shareholders of a corporation.

public

F get_corporations_corporation_id_standings(corporationId: number, options: object): Promise<object>

Return corporation standings from agents, NPC corporations, and factions

public

F get_corporations_corporation_id_starbases(corporationId: number, options: object): Promise<object>

Returns list of corporation starbases (POSes)

public

F get_corporations_corporation_id_starbases_starbase_id(corporationId: number, starbaseId: number, systemId: number, options: object): Promise<object>

Returns various settings and fuels of a starbase (POS)

public

F get_corporations_corporation_id_structures(corporationId: number, options: object): Promise<object>

Get a list of corporation structures.

public

F get_corporations_corporation_id_titles(corporationId: number, options: object): Promise<object>

Returns a corporation's titles


Alternate route: /dev/corporations/{corporation_id}/titles/

Alternate route: /legacy/corporations/{corporation_id}/titles/

Alternate route: /v1/corporations/{corporation_id}/titles/


This route is cached for up to 3600 seconds


Requires one of the following EVE corporation role(s): Director

public

F get_corporations_npccorps(options: object): Promise<object>

Get a list of npc corporations

public

F get_dogma_attributes(options: object): Promise<object>

Get a list of dogma attribute ids

public

F get_dogma_attributes_attribute_id(attributeId: number, options: object): Promise<object>

Get information on a dogma attribute

public

F get_dogma_dynamic_items_type_id_item_id(itemId: number, typeId: number, options: object): Promise<object>

Returns info about a dynamic item resulting from mutation with a mutaplasmid.

public

F get_dogma_effects(options: object): Promise<object>

Get a list of dogma effect ids

public

F get_dogma_effects_effect_id(effectId: number, options: object): Promise<object>

Get information on a dogma effect

public

F get_characters_character_id_fw_stats(characterId: number, options: object): Promise<object>

Statistical overview of a character involved in faction warfare

public

F get_corporations_corporation_id_fw_stats(corporationId: number, options: object): Promise<object>

Statistics about a corporation involved in faction warfare

public

F get_fw_leaderboards(options: object): Promise<object>

Top 4 leaderboard of factions for kills and victory points separated by total, last week and yesterday

public

F get_fw_leaderboards_characters(options: object): Promise<object>

Top 100 leaderboard of pilots for kills and victory points separated by total, last week and yesterday

public

F get_fw_leaderboards_corporations(options: object): Promise<object>

Top 10 leaderboard of corporations for kills and victory points separated by total, last week and yesterday

public

F get_fw_stats(options: object): Promise<object>

Statistical overviews of factions involved in faction warfare

public

F get_fw_systems(options: object): Promise<object>

An overview of the current ownership of faction warfare solar systems

public

F get_fw_wars(options: object): Promise<object>

Data about which NPC factions are at war

public

F delete_characters_character_id_fittings_fitting_id(characterId: number, fittingId: number, options: object): Promise<object>

Delete a fitting from a character

public

F get_characters_character_id_fittings(characterId: number, options: object): Promise<object>

Return fittings of a character

public

F post_characters_character_id_fittings(characterId: number, options: object): Promise<object>

Save a new fitting for a character

public

F delete_fleets_fleet_id_members_member_id(fleetId: number, memberId: number, options: object): Promise<object>

Kick a fleet member

public

F delete_fleets_fleet_id_squads_squad_id(fleetId: number, squadId: number, options: object): Promise<object>

Delete a fleet squad, only empty squads can be deleted

public

F delete_fleets_fleet_id_wings_wing_id(fleetId: number, wingId: number, options: object): Promise<object>

Delete a fleet wing, only empty wings can be deleted.

public

F get_characters_character_id_fleet(characterId: number, options: object): Promise<object>

Return the fleet ID the character is in, if any.

public

F get_fleets_fleet_id(fleetId: number, options: object): Promise<object>

Return details about a fleet

public

F get_fleets_fleet_id_members(fleetId: number, options: object): Promise<object>

Return information about fleet members

public

F get_fleets_fleet_id_wings(fleetId: number, options: object): Promise<object>

Return information about wings in a fleet

public

F post_fleets_fleet_id_members(fleetId: number, options: object): Promise<object>

Invite a character into the fleet.

public

F post_fleets_fleet_id_wings(fleetId: number, options: object): Promise<object>

Create a new wing in a fleet

public

F post_fleets_fleet_id_wings_wing_id_squads(fleetId: number, wingId: number, options: object): Promise<object>

Create a new squad in a fleet

public

F put_fleets_fleet_id(fleetId: number, options: object): Promise<object>

Update settings about a fleet

public

F put_fleets_fleet_id_members_member_id(fleetId: number, memberId: number, options: object): Promise<object>

Move a fleet member around

public

F put_fleets_fleet_id_squads_squad_id(fleetId: number, squadId: number, options: object): Promise<object>

Rename a fleet squad

public

F put_fleets_fleet_id_wings_wing_id(fleetId: number, wingId: number, options: object): Promise<object>

Rename a fleet wing

public

F get_characters_character_id_industry_jobs(characterId: number, options: object): Promise<object>

List industry jobs placed by a character

public

F get_characters_character_id_mining(characterId: number, options: object): Promise<object>

Paginated record of all mining done by a character for the past 30 days

public

F get_corporation_corporation_id_mining_extractions(corporationId: number, options: object): Promise<object>

Extraction timers for all moon chunks being extracted by refineries belonging to a corporation.

public

F get_corporation_corporation_id_mining_observers(corporationId: number, options: object): Promise<object>

Paginated list of all entities capable of observing and recording mining for a corporation

public

F get_corporation_corporation_id_mining_observers_observer_id(corporationId: number, observerId: number, options: object): Promise<object>

Paginated record of all mining seen by an observer

public

F get_corporations_corporation_id_industry_jobs(corporationId: number, options: object): Promise<object>

List industry jobs run by a corporation

public

F get_industry_facilities(options: object): Promise<object>

Return a list of industry facilities

public

F get_industry_systems(options: object): Promise<object>

Return cost indices for solar systems

public

F get_insurance_prices(options: object): Promise<object>

Return available insurance levels for all ship types

public

F get_characters_character_id_location(characterId: number, options: object): Promise<object>

Information about the characters current location.

public

F get_characters_character_id_online(characterId: number, options: object): Promise<object>

Checks if the character is currently online

public

F get_characters_character_id_ship(characterId: number, options: object): Promise<object>

Get the current ship type, name and id

public

F get_characters_character_id_loyalty_points(characterId: number, options: object): Promise<object>

Return a list of loyalty points for all corporations the character has worked for

public

F get_loyalty_stores_corporation_id_offers(corporationId: number, options: object): Promise<object>

Return a list of offers from a specific corporation's loyalty store


Alternate route: /dev/loyalty/stores/{corporation_id}/offers/

Alternate route: /legacy/loyalty/stores/{corporation_id}/offers/

Alternate route: /v1/loyalty/stores/{corporation_id}/offers/


This route expires daily at 11:05

public

F delete_characters_character_id_mail_labels_label_id(characterId: number, labelId: number, options: object): Promise<object>

Delete a mail label

public

F delete_characters_character_id_mail_mail_id(characterId: number, mailId: number, options: object): Promise<object>

Delete a mail

public

F get_characters_character_id_mail(characterId: number, options: object): Promise<object>

Return the 50 most recent mail headers belonging to the character that match the query criteria.

public

F get_characters_character_id_mail_labels(characterId: number, options: object): Promise<object>

Return a list of the users mail labels, unread counts for each label and a total unread count.

public

F get_characters_character_id_mail_lists(characterId: number, options: object): Promise<object>

Return all mailing lists that the character is subscribed to

public

F get_characters_character_id_mail_mail_id(characterId: number, mailId: number, options: object): Promise<object>

Return the contents of an EVE mail

public

F post_characters_character_id_mail(characterId: number, options: object): Promise<object>

Create and send a new mail

public

F post_characters_character_id_mail_labels(characterId: number, options: object): Promise<object>

Create a mail label

public

F put_characters_character_id_mail_mail_id(characterId: number, mailId: number, options: object): Promise<object>

Update metadata about a mail

public

F get_characters_character_id_orders(characterId: number, options: object): Promise<object>

List open market orders placed by a character

public

F get_characters_character_id_orders_history(characterId: number, options: object): Promise<object>

List cancelled and expired market orders placed by a character up to 90 days in the past.

public

F get_corporations_corporation_id_orders(corporationId: number, options: object): Promise<object>

List open market orders placed on behalf of a corporation

public

F get_corporations_corporation_id_orders_history(corporationId: number, options: object): Promise<object>

List cancelled and expired market orders placed on behalf of a corporation up to 90 days in the past.

public

F get_markets_groups(options: object): Promise<object>

Get a list of item groups

public

F get_markets_groups_market_group_id(marketGroupId: number, options: object): Promise<object>

Get information on an item group

public

F get_markets_prices(options: object): Promise<object>

Return a list of prices

public

F get_markets_region_id_history(regionId: number, typeId: number, options: object): Promise<object>

Return a list of historical market statistics for the specified type in a region

public

F get_markets_region_id_orders(orderType: string, regionId: number, options: object): Promise<object>

Return a list of orders in a region

public

F get_markets_region_id_types(regionId: number, options: object): Promise<object>

Return a list of type IDs that have active orders in the region, for efficient market indexing.

public

F get_markets_structures_structure_id(structureId: number, options: object): Promise<object>

Return all orders in a structure

public

F get_characters_character_id_opportunities(characterId: number, options: object): Promise<object>

Return a list of tasks finished by a character

public

F get_opportunities_groups(options: object): Promise<object>

Return a list of opportunities groups

public

F get_opportunities_groups_group_id(groupId: number, options: object): Promise<object>

Return information of an opportunities group

public

F get_opportunities_tasks(options: object): Promise<object>

Return a list of opportunities tasks

public

F get_opportunities_tasks_task_id(taskId: number, options: object): Promise<object>

Return information of an opportunities task

public

F get_characters_character_id_planets(characterId: number, options: object): Promise<object>

Returns a list of all planetary colonies owned by a character.

public

F get_characters_character_id_planets_planet_id(characterId: number, planetId: number, options: object): Promise<object>

Returns full details on the layout of a single planetary colony, including links, pins and routes.

public

F get_corporations_corporation_id_customs_offices(corporationId: number, options: object): Promise<object>

List customs offices owned by a corporation

public

F get_universe_schematics_schematic_id(schematicId: number, options: object): Promise<object>

Get information on a planetary factory schematic

public

F get_route_origin_destination(destination: number, origin: number, options: object): Promise<object>

Get the systems between origin and destination

public

F get_characters_character_id_search(categories: string[], characterId: number, search: string, options: object): Promise<object>

Search for entities that match a given sub-string.

public

F get_search(categories: string[], search: string, options: object): Promise<object>

Search for entities that match a given sub-string.

public

F get_characters_character_id_attributes(characterId: number, options: object): Promise<object>

Return attributes of a character

public

F get_characters_character_id_skillqueue(characterId: number, options: object): Promise<object>

List the configured skill queue for the given character

public

F get_characters_character_id_skills(characterId: number, options: object): Promise<object>

List all trained skills for the given character

public

F get_status(options: object): Promise<object>

EVE Server status

public

F get_universe_ancestries(options: object): Promise<object>

Get all character ancestries

public

F get_universe_asteroid_belts_asteroid_belt_id(asteroidBeltId: number, options: object): Promise<object>

Get information on an asteroid belt

public

F get_universe_bloodlines(options: object): Promise<object>

Get a list of bloodlines

public

F get_universe_categories(options: object): Promise<object>

Get a list of item categories

public

F get_universe_categories_category_id(categoryId: number, options: object): Promise<object>

Get information of an item category

public

F get_universe_constellations(options: object): Promise<object>

Get a list of constellations

public

F get_universe_constellations_constellation_id(constellationId: number, options: object): Promise<object>

Get information on a constellation

public

F get_universe_factions(options: object): Promise<object>

Get a list of factions

public

F get_universe_graphics(options: object): Promise<object>

Get a list of graphics

public

F get_universe_graphics_graphic_id(graphicId: number, options: object): Promise<object>

Get information on a graphic

public

F get_universe_groups(options: object): Promise<object>

Get a list of item groups

public

F get_universe_groups_group_id(groupId: number, options: object): Promise<object>

Get information on an item group

public

F get_universe_moons_moon_id(moonId: number, options: object): Promise<object>

Get information on a moon

public

F get_universe_planets_planet_id(planetId: number, options: object): Promise<object>

Get information on a planet

public

F get_universe_races(options: object): Promise<object>

Get a list of character races

public

F get_universe_regions(options: object): Promise<object>

Get a list of regions

public

F get_universe_regions_region_id(regionId: number, options: object): Promise<object>

Get information on a region

public

F get_universe_stargates_stargate_id(stargateId: number, options: object): Promise<object>

Get information on a stargate

public

F get_universe_stars_star_id(starId: number, options: object): Promise<object>

Get information on a star

public

F get_universe_stations_station_id(stationId: number, options: object): Promise<object>

Get information on a station

public

F get_universe_structures(options: object): Promise<object>

List all public structures

public

F get_universe_structures_structure_id(structureId: number, options: object): Promise<object>

Returns information on requested structure if you are on the ACL.

public

F get_universe_system_jumps(options: object): Promise<object>

Get the number of jumps in solar systems within the last hour ending at the timestamp of the Last-Modified header, excluding wormhole space.

public

F get_universe_system_kills(options: object): Promise<object>

Get the number of ship, pod and NPC kills per solar system within the last hour ending at the timestamp of the Last-Modified header, excluding wormhole space.

public

F get_universe_systems(options: object): Promise<object>

Get a list of solar systems

public

F get_universe_systems_system_id(systemId: number, options: object): Promise<object>

Get information on a solar system.

public

F get_universe_types(options: object): Promise<object>

Get a list of type ids

public

F get_universe_types_type_id(typeId: number, options: object): Promise<object>

Get information on a type

public

F post_universe_ids(options: object): Promise<object>

Resolve a set of names to IDs in the following categories: agents, alliances, characters, constellations, corporations factions, inventory_types, regions, stations, and systems.

public

F post_universe_names(options: object): Promise<object>

Resolve a set of IDs to names and categories.

public

F post_ui_autopilot_waypoint(addToBeginning: boolean, clearOtherWaypoints: boolean, destinationId: number, options: object): Promise<object>

Set a solar system as autopilot waypoint

public

F post_ui_openwindow_contract(contractId: number, options: object): Promise<object>

Open the contract window inside the client

public

F post_ui_openwindow_information(targetId: number, options: object): Promise<object>

Open the information window for a character, corporation or alliance inside the client

public

F post_ui_openwindow_marketdetails(typeId: number, options: object): Promise<object>

Open the market details window for a specific typeID inside the client

public

F post_ui_openwindow_newmail(options: object): Promise<object>

Open the New Mail window, according to settings from the request if applicable

public

F get_characters_character_id_wallet(characterId: number, options: object): Promise<object>

Returns a character's wallet balance


Alternate route: /dev/characters/{character_id}/wallet/

Alternate route: /legacy/characters/{character_id}/wallet/

Alternate route: /v1/characters/{character_id}/wallet/


This route is cached for up to 120 seconds

public

F get_characters_character_id_wallet_journal(characterId: number, options: object): Promise<object>

Retrieve the given character's wallet journal going 30 days back


Alternate route: /dev/characters/{character_id}/wallet/journal/

Alternate route: /legacy/characters/{character_id}/wallet/journal/

Alternate route: /v4/characters/{character_id}/wallet/journal/


This route is cached for up to 3600 seconds

public

F get_characters_character_id_wallet_transactions(characterId: number, options: object): Promise<object>

Get wallet transactions of a character

public

F get_corporations_corporation_id_wallets(corporationId: number, options: object): Promise<object>

Get a corporation's wallets


Alternate route: /dev/corporations/{corporation_id}/wallets/

Alternate route: /legacy/corporations/{corporation_id}/wallets/

Alternate route: /v1/corporations/{corporation_id}/wallets/


This route is cached for up to 300 seconds


Requires one of the following EVE corporation role(s): Accountant, Junior_Accountant

public

F get_corporations_corporation_id_wallets_division_journal(corporationId: number, division: number, options: object): Promise<object>

Retrieve the given corporation's wallet journal for the given division going 30 days back


Alternate route: /dev/corporations/{corporation_id}/wallets/{division}/journal/

Alternate route: /legacy/corporations/{corporation_id}/wallets/{division}/journal/

Alternate route: /v3/corporations/{corporation_id}/wallets/{division}/journal/


This route is cached for up to 3600 seconds


Requires one of the following EVE corporation role(s): Accountant, Junior_Accountant

public

F get_corporations_corporation_id_wallets_division_transactions(corporationId: number, division: number, options: object): Promise<object>

Get wallet transactions of a corporation

public

F get_wars(options: object): Promise<object>

Return a list of wars

public

F get_wars_war_id(warId: number, options: object): Promise<object>

Return details about a war

public

F get_wars_war_id_killmails(warId: number, options: object): Promise<object>

Return a list of kills related to a war